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Versions-Geschichte: "KillingThePowerOfTime"
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Versions-Geschichte: "KillingThePowerOfTime"

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2014-06-30 01:03:57 (rückgängig machen): AutoSum: [+] plomlompom-Vortrag auf der paraflows, 2010-09-11. [-] plomlompom-Vortrag auf der paraf… (?):
1c1
- plomlompom-Vortrag auf der paraflows.
+ plomlompom-Vortrag auf der paraflows, 2010-09-11.
2011-04-28 16:07:34 (rückgängig machen): AutoSum: [+] !!!!] Killing (the power of) Time. Archiving selves, cities, histories, and universes … (?):
1,2d0
- [/Als dieses Wiki statt Kommentaren noch Diskussionsseiten hatte, entstand zu dieser Seite eine [[Seitendiskussion]]: [[Seitendiskussion-KillingThePowerOfTime]]/]
- 
15c13
- [*Killing (the power of) Time. Archiving selves, cities, histories, and universes*]
+ !!!!] Killing (the power of) Time. Archiving selves, cities, histories, and universes
21a20,21
+ 
+ [/Als dieses Wiki statt Kommentaren noch Diskussionsseiten hatte, entstand zu dieser Seite eine [[Seitendiskussion]]: [[Seitendiskussion-KillingThePowerOfTime]]/]
2011-04-28 16:02:36 (rückgängig machen): AutoSum: [+] *] 1. The preservation of the self. Achieving immortality in pyramids in history books… (?):
18,21c18,21
- # The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 
- # Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 
- # Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound.
- # Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
+ *] 1. The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 
+ *] 2. Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 
+ *] 3. Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound.
+ *] 4. Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
2011-03-22 03:33:19 (rückgängig machen): ? (Anonymous):
0a1,2
+ [/Als dieses Wiki statt Kommentaren noch Diskussionsseiten hatte, entstand zu dieser Seite eine [[Seitendiskussion]]: [[Seitendiskussion-KillingThePowerOfTime]]/]
+ 
2011-03-22 02:39:52 (rückgängig machen): GlobalReplace: list formatting (Admin):
4,5c4,5
- * PDF: http://files.plomlompom.de/vortraege/2010/Paraflows/KillingThePowerOfTime.pdf
- * Slideshare: http://www.slideshare.net/plomlompom/killing-the-power-of-time-archiving-selves-cities-histories-and-universes
+ *] PDF: http://files.plomlompom.de/vortraege/2010/Paraflows/KillingThePowerOfTime.pdf
+ *] Slideshare: http://www.slideshare.net/plomlompom/killing-the-power-of-time-archiving-selves-cities-histories-and-universes
2011-03-22 02:37:03 (rückgängig machen): GlobalReplace: '''text''' to [*text*] (Admin):
13c13
- '''Killing (the power of) Time. Archiving selves, cities, histories, and universes'''
+ [*Killing (the power of) Time. Archiving selves, cities, histories, and universes*]
2011-01-07 00:42:35 (rückgängig machen): (plomlompom):
3c3,5
- Slides/Folien: http://www.slideshare.net/plomlompom/killing-the-power-of-time-archiving-selves-cities-histories-and-universes
+ Slides/Folien:
+ * PDF: http://files.plomlompom.de/vortraege/2010/Paraflows/KillingThePowerOfTime.pdf
+ * Slideshare: http://www.slideshare.net/plomlompom/killing-the-power-of-time-archiving-selves-cities-histories-and-universes
2010-12-02 19:39:33 (rückgängig machen): (plomlompom):
14,21c14,17
- 
- 1. The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 
- 
- 2. Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 
- 
- 3. Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound.
- 
- 4. Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
+ # The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 
+ # Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 
+ # Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound.
+ # Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
2010-12-02 19:39:09 (rückgängig machen): (plomlompom):
13c13,21
- To store the present and reconstruct the past: the extension of any information over time is a major challenge. It often involves lossy translation processes from decaying storage media of mind to decaying storage media of matter and vice versa. In this talk I want to explore some peculiar examples of such engineering exercises: 1. The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 2. Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 3. Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound. 4. Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
+ To store the present and reconstruct the past: the extension of any information over time is a major challenge. It often involves lossy translation processes from decaying storage media of mind to decaying storage media of matter and vice versa. In this talk I want to explore some peculiar examples of such engineering exercises: 
+ 
+ 1. The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 
+ 
+ 2. Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 
+ 
+ 3. Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound.
+ 
+ 4. Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
2010-11-08 02:19:01 (rückgängig machen): (plomlompom):
1a2,13
+ 
+ Slides/Folien: http://www.slideshare.net/plomlompom/killing-the-power-of-time-archiving-selves-cities-histories-and-universes
+ 
+ mp3-Aufzeichnung: http://paraflows.at/fileadmin/Vortraege/2010/Killing_the_power_of_Time.mp3
+ 
+ Demnächst: Konferenzband-Beitrag.
+ 
+ Abstract:
+ 
+ '''Killing (the power of) Time. Archiving selves, cities, histories, and universes'''
+ 
+ To store the present and reconstruct the past: the extension of any information over time is a major challenge. It often involves lossy translation processes from decaying storage media of mind to decaying storage media of matter and vice versa. In this talk I want to explore some peculiar examples of such engineering exercises: 1. The preservation of the self. Achieving immortality in pyramids in history books, cryo-preservation and mind uploads. What information of mind and body is it that we need to store if we want to preserve our self for the future? Will post-singularity civilization be able to reconstruct all of us? 2. Reconstruction of physical environments, especially cities. Reconstructing past reality experiences in movies and video games. Storing three-dimensional snapshots of cityscapes in “Grand Theft  Auto” and “Google Earth” for the future. Augmented reality layers of the past over the present: rebuild the World Trade Center and the Berlin Wall at their original positions, via your mobile phone. 3. Flattening and postmodernization of history. Liberating history from the physical property of time, transforming it into a non-linear playground and weightless text to be toyed with freely. As history is just one more text between many, games like consciously alternate histories and new chronologies abound. 4. Cosmological limits to information storage and reconstruction. Is the universe a digital computing process, and if so, how large a hard disk do we need to store its data? Is consciousness stored in physical processes not yet computable by our digital computing machines?
2010-11-08 02:14:15 (rückgängig machen): (plomlompom):
0a1
+ plomlompom-Vortrag auf der paraflows.
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